I love epic stories.
I love reading them, I love watching them but more importantly: I love creating them.
But what is an epic story?
Merriam-Webster describes “epic” as “extending beyond the usual or ordinary especially in size or scope” and Dictionary.com says “heroic; majestic; impressively great”
I believe that my players won’t have any idea how epic a campaign truly is until they sit back and reflect upon their achievements. While it may not seem to be a big deal at the time, successfully defeating the three level 1 encounters of Goblins that I’ve set up around town may be the beginning of an epic tale. Just as much as later on, when they party has an encounter against a single Balor, defeating it may feel like the norm for their characters, despite barely making it out alive, but that is a truly epic feat.
The stark comparison of encounters (from first to last) makes the game heroic but it’s the story that grips the players imaginations, leads them through MY vision and makes OUR adventure together truly “epic”.
So how do you make a truly “Epic” gaming experience for your players? I have a few rules that I follow. Most D&D players are numb to the impact that an encounter can have on the world around them. Here is how I inject some feeling back into my players:
1. Give them titles – Everyone likes to be recognized, even if it’s only in a game. If you have a Rogue that keeps getting caught but manages to make that “Escape from Bonds” check every single time, that’s worthy of some infamy. If your fighter one hit kills every Gnoll he comes up against. That deserves a title and possibly a +1 hit bonus vs. Gnolls.
2. Special item quests – I know, most DMs have this in their campaigns already but I feel as though I should mention it because it adds to the feel of the characters and the overall gaming experience. My favorite is using sets. Starting around level 4 or 5 I’ll add a story hook, a simple Lore check of 15 should be enough to get a hit. The PC’s might find a scroll or old text in a dungeon that hints towards a set of armor or a weapon of righteous power. Of course they’ll be needing this for whatever quest falls in to their laps later. And so begins another nice story arc, complete with fame and recognition. Not everyone can find the Tomb of {insert demi-god here} and wield his mighty weapon.
3. Make them nobility – Long before Neverwinter Nights 2 come out I was allowing my PC’s to Govern Towns, build Keeps and Castles and amass Armies. They’ve been Knighted and given military ranks by the King. It’s an impressive reaction when the PC’s ride in to a city controlled by Human military and the commander has to take orders from Captain Aeunyll, the Elven PC.
So while the encounters and the story give my players the experience they need to progress, it’s the little things that make the adventure epic and enjoyable. Your mobs might think twice about razing that town when they come face to face with “Captain Aeunyll – Gnoll Slayer” or “Gehrich wielder of the Holy Devastator”. However you decide to run your epic campaign is up to you but I’ve found that these three little tips help my players feel much more connected to the story, the characters and the game iteself.

